|Last Updated: 10/11/21
This web site will be what game info I can provide for Traveller GMs to enhance their game. It's focused on Sector Data, a good deal of which can be found elsewhere on the web. Other sections are House Rules and Equipment. In 2021, a copy of the TNE fan-site BARD was provided to me to host as its previous host went offline.
The sector information that I provide is for the years circa 1120 and 1202. I'd hoped to offer 1248 info, but that's looking increasingly unlikely. The 1120 info should be usable for anyone playing CT & MT campaigns. The offsite sector links that I provide are typically to those running TNE campaigns and most, if not all, also provide pre-Collapse info as well.
T4 folks are out of luck as I'm over a thousand years in their future.
Those running GURPS Traveller might be able to use make some use of the site. Although it's an alternative timeline that completely blows off the Rebellion and everything that comes after it (since SJG is forced by their contract not to publish anything pertaining to the Rebellion, Virus, TNE, etc.), GURPS is based on CT. As mentioned above, the sector data for 1120 should still be usable, except for allegiances.
T20 is rules system that uses a d20 as the basis of its game mechanics. It began to publish material for the years 993-1116 before floundering. Regardless, T20 GMs should be able to use the material here. The CT material is applicable for the 993-1116 period.
The 1248 setting was to be the true New Era. The "old" New Era was reclassified as The Recovery Period. Avenger Enterprises, in conjunction with Comstar Games, were in charge of this milieu before their license expired. But it's all moot as certain meta plot elements have been altered to pave the way for the new 1900 setting.
After years of development, Marc Miller has published T5. Before that, Mongoose Publishing was granted a license to run Traveller. The initial setting was the Spinward Marches in 1105. That makes this site usable for MongTrav players. A second edition has been published.
My old in-person campaign ended in 2005. In game, it ran from 1120 - 1134. The setting was "Behind The Claw." The PCs adventured from the Trojan Reach to Provence and all points in-between. The players wanted to play during the Virus years so I started them off at 1139, not long after the Rape of Trin. They performed reconaissance for the RQS in the Denebian Wilds up through 1142.
All of my campaigns are now PBEM. Locally, with jobs and families consuming all our time, it just wasn't possible to game in-person. But it has made it possible for us to game with people all over the world.
The first PBEM campaign I ran was DGP's The Flaming Eye. It ran from 2004 to 2013. When it was done, I transitioned the group into an undercover privateer role. It's still running.
It spawned a spin off campaign called The Wandering Wolves, a vargr-centric group sniffing about for profit along the Ziru Sirkaa - Ngath Confederation border. It started in 2012 and wrapped up in 2021.
That campaign spun off one of its own, A Light in the Windhorn Rift. This campaign is set in the Wilds of Windhorn sector along the rift in the year 1202. It, too, started in 2012 and is still going.
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