Characters: All
NPC: Captain Nokh Khoen, First Officer Gunderson, and crew
Location: The Seeker of Prime Hunting Grounds
(Aengkfaertoezthuedou)
System: Korstsouth
Another routine week in jump. Darrurz ran through piloting sims, focusing on gas
giant skimming routines. He isn't confident they'll be helpful, but he has to
try. Arthur and Joe exercised and trained with Rrokoth and Doukhken as per the
previous week.
Mazun worked on calibrating the portable sensors. He gets biometric readings
from nearby sophonts, heat maps and so on, concealed object detectors (from
shape analysis and heat maps). He talked to the doctor about refining the
readouts for Vargr/Human physiology. She was quite helpful. The rest of the time
he got in some carbine practice.
And now the ship has entered the Korstsouth system around its gas giant. The gas
giant lies between Aengkfaertoezthuedou and Korstsouth. Nokh explains
that there should be a Pack Security ship here, quietly observing activity in
the system. To let them know they're friendly, Nokh instructs Darrurz to execute
two barrel rolls to starboard followed by one backwards somersault with the
ship. Once completed, the ship begins decelerating.
A laser comm signal is detected. The message is listed as "Captain's Eyes Only".
Nokh leaves the bridge to take it in his quarters. He's gone all of five
minutes.
When he returns to the bridge, he explains what he's learned, "It seems that the
Korstsouthians told a representative from the Tsougak Trade Federation about
the Pack. He made it known to them that he thinks that it would be prudent if we
met with him before attempting to sneak into the Tsougak system."
Gunderson asks, "How did he know we were coming?"
Nokh replies, "He's not stupid. He knows that any wolf who spots a potential
rival around his watering hole is going to come back and test him." Nokh
scratches underneath his jaw. "If we try to bypass him, it'll get his hackles
up. If he's had a chance to alert Tsougak and we show up uninvited, it could be
unpleasant. However, if we meet with him, maybe we can get a friendly invitation
to Tsougak. It'll be easier to get a full assessment of the TTF if we don't
have to skulk around."
Gunderson nods. "It would certainly make the trip less stressful."
"After the fuel's purified, jump to Korstsouth. Let's meet with the rep and see
if he's as big a dog as he thinks he is."
"Understood."
Aengkfaertoezthuedou has completed decelerating and is now headed into
the gas giant to skim for fuel.
Darrurz takes a cautious approach, hoping to not have a repeat of Guekha. The
ship still encounters turbulence, and it doesn't go as well as he'd hoped.
Still, he gets through it ok, and there's no swearing from Onguk.
Now that the fuel has been purified and the ship is at safe jump distance, Nokh gives the order to jump to Korstsouth.
Characters: All
NPC: Captain Nokh Khoen, First Officer Gunderson, and crew
Location: The Seeker of Prime Hunting Grounds
System: Korstsouth
As soon as Aengkfaertoezthuedou emerges from jump, Joe hears it.
There's the sound of static, which is followed seconds later by a voice. It
isn't audible; he knows that. It's coming from one of the residual implants
inside his head.
Characters: All
NPC: Captain Nokh Khoen, First Officer Gunderson, and crew
Location: The Seeker of Prime Hunting Grounds, parked at the
Korstsouth Downport
System: Korstsouth
Although wary of the Vakh presence on Korstsouth's naval base, there was no
indication of any activity there. After coasting to a reasonable distance from
Korstsouth's moon, the ship descended to the Korstsouth Downport. So that no one
below would panic, Gunderson hailed the downport to announce their arrival.
The downport is located on an island near the equator roughly a thousand square
kilometers in size. The western half of the island is dominated by the ruins of
an extinct volcano. The downport is located in the southeastern corner of the
island. It abuts against a large seaport. To the north lies
Korstsouthueksogedoulourrghkhan, which translates to "Korstsouth's
neutral city of commerce". The name is typically abbreviated to Lourrghkhan.
A flyby of the city doesn't reveal any major upheaval, but there doesn't appear
to be a lot of activity either.
It's a beautiful day in the week of spring (a local year is only four standard
weeks long). Korstsouth's sun, a K7 V star, is slowly rising in the sky. It
looks massive due to the planet's close orbit. The thin atmosphere sheds its
heat overnight so the morning is a blisteringly cold -40°C, but computer
models predict that it will warm up to 22°C.
The atmosphere is tainted by sulfur compounds due to geological activity. The
library data indicates that even the less sensitive human noses should be
protected from the irritating gasses by filter masks. Windy conditions, which
are common, can alleviate the effects, but it is advisable to have a filter
mask handy at all times.
The ship has been told that an enclosed air-van will meet the ship when it
lands. Except for the air filtration system, none of downport's facilities work;
that includes docking arms. The van will bring them inside the downport where
the welcoming committee will await them.
Nokh states that Gunderson will be left in charge while he leads the landing
party. He asks for volunteers to join him.
Joe volunteers to accompany the Captain. Mazun volunteers as well by yelling,
"Planet Walk! Planet Walk!"
Rrokoth and Dathuel add their names to the landing party.
Nokh asks Arthur to be on "stand by" in case the meeting doesn't go well.
Mazun dresses warmly and grabs a filter mask with eye protection and commlink.
He has his auto pistol for protection and keeps it holstered for now.
Joe takes his snub revolver worn in a shoulder holster, a stun baton, comlink,
and a filter mask. As the captain is wearing armor, he wears his Flex armor with
a standard ship suit over it. He wishes he had a ceremonial uniform, then he'd
carry his sword, too.
Nokh, Rrokoth, and Dathuel are similarly armed and armored. Dathuel has also
brought a portable sensor device.
The air-van has arrived outside the ship. There appears to be a vargr male
driver, but no one else on board.
The landing party exit the ship; the biting cold a slap in the face. Upon
entering the air-van, a blast of warm air greets them. "Welcome to Korstsouth,"
the driver says in Gvegh. As soon as the door is closed, the driver turns the
vehicle around and heads back to the starport.
In no time at all, the air-van is inside the downport cargo terminal. "Sorry
about dropping you off here, but it's all we're capable of doing right now."
He powers down the air-van and the door opens. It's cold here in the cargo
terminal, but not frigid. The place is only dimly lit, but one can easily tell
that the place is empty. There is a faint hint of sulfur in the air.
The driver escorts you up a set of stairs to a platform that overlooks the bay.
There's an office with a light on. Through the window, one can see a group of
warmly dressed and SMG-armed vargr. Someone points out the window at the
arriving landing party. The door opens and five vargr emerge: three males and
two females. One of the females appears to be in charge as she leads the group
over. The SMGs are slung over shoulders but held with both hands, barrels down.
The leader's pistol is holstered.
The leader approaches the group and sniffs the air. "I'm Lieutenant Sallae Ghall
of the Korstsouth Defense Pack."
"I'm Captain Nokh Khoen of the Tagan Pack Starship Aengkfaertoezthuedou."
"Welcome to Korstsouth, Captain. If you'll follow me, we'll go someplace warm
and less smelly."
Characters: Joe and Mazun
NPC: Captain Nokh Khoen, Rrokoth, and Dathuel
Location: Korstsouth Downport
System: Korstsouth
Lt. Sallae Ghall and her entourage escort Captain Nokh and the rest of the
Aengkfaertoezthuedou landing party deeper inside the downport. While Joe
looks for potential ambush points, Mazun makes note of the condition of the
place. It looks like it was average Imperial tech-wise at some point, but no one
has kept up on the maintenance. While there are signs that recent attempts have
been made to clean the place up, it still looks far from functional. Even the
escalators are out of service. Fortunately, the lights are on.
The group enters a well-lit conference room. There are five vargr already
present: four males and one female. They're seated, but stand when the landing
party enter the room.
Lt. Ghall introduces Captain Nokh to the female and two of the males. First
there's Khorae Koduka, the Tsougak Trade Federation representative. He's not
quite as tall or as bulky as Nokh, but he doesn't appear to be a slouch. The
unnamed males appear to be his guards. They're dressed in flex armor and carry
assault rifles, nothing too advanced. The female is Gnoe Gzugagu and the male is
Oeghuthkong, both are Korstsouthians here to represent their world's interests.
While not elderly, they're clearly past middle age, perhaps mid-50's.
Joe and Mazun watch as every vargr in the room sniffs the air to gauge one
another's status. Lt. Ghall and her team take positions around the perimeter of
the room.
Joe keeps an eye on the participants throughout the conference, although alert
for danger, most of his focus is on identifying the potential for Vakh influence
on the people present whether agents, drones, or apostles. Fortunately, he
doesn't sense any.
Gnoe says, "Welcome to Korstsouth, Captain Nokh."
Nokh politely nods.
"After we received a visit from your scout party, we didn't expect a visit so
soon."
Nokh replies, "We're here on a follow up mission. After our leadership
conferred, it was decided that we should return in an attempt to make contact
with the Tsougak Trade Federation."
"And here you are."
"Yes, here we are." Nokh looks over at Koduka. His brow furrows. "It's good to
see that someone else has been able to fight off the Vakh. I hope that we'll be
able to combine our packs and drive off that menace."
Koduka nods. "You bark of friendship, we hope you don't nip our tails when our
back is turned."
"Have we given you reason to think that?"
"No."
"These hunting grounds are vast. Surely there's enough game to go around."
"But if I hold the prize game, why should I think that you won't try to steal
it?"
Nokh laughs. "You wouldn't think that if you were working from a position of
strength. If you've lost that many teeth, we will gladly let you keep your kill.
We are confident that we'll find more game."
This breaks the tension in the room, and vargr from all parties share a chuckle,
including Koduka.
"Good. But..." He gestures to Joe and Mazun.
"What about them?" Nokh's brow furrows.
"We all know that the Vakh originated in the hairless Imperium. They're to blame
for the collapse of our people."
Nokh growls. "If our ancestors hadn't been so eager to plunder the humans' lair
while they fought, perhaps the scourge that brought down their home would not
have destroyed ours as well. Humans have been instrumental in aiding the Tagan
Pack's recovery. They serve alongside vargr and most are more trustworthy than
our own kind. They're less preoccupied with pack dominance than we are. If
that's going to be a problem..." Nokh lets the threat hang in the air unsaid.
After a tense few seconds, Koduka responds, "I hope your faith is well placed."
In an effort to steer the conversation back on track, Gnoe says, "What brings
you to Korstsouth, Captain Nokh?"
Nokh gestures toward Koduka, "Him."
Gnoe tilts her head to the side. An ear flops. A mewl of confusion escapes her
mouth.
Nokh elaborates, "The Tagan Pack wants to get to know its neighbor. We were
hoping to get permission to visit Tsougak."
Koduka asks, "Why?"
Nokh rolls his eyes. "As I said, we want to get to know the Tsougak Trade
Federation. If you allow us to visit, we will reciprocate. We want an alliance,
not a rivalry."
Koduka nods slightly.
Nokh sighs. "As a gesture of goodwill, we'll help you root out the Vakh presence
on Korstsouth's moon."
Gnoe and Oeghuthkong's ears shoot up. Koduka frowns. "Our scans did not detect
any Vakh on the moon."
Oeghuthkong blurts out, "We told you it was there, and you didn't believe us.
Maybe your eyes have cataracts."
Koduka growls at him.
Gnoe sticks her paws out, a gesture meant to keep the two from violence.
"Please, gentlewolves. There's no need for that. Perhaps Captain Nokh's ship is
mistaken and he received a false positive from his sensors."
Nokh leans forward and says calmly, "No. We're certain the Vakh is there." He
has Koduka's attention. "I'll make you a wager. If the Vakh isn't there, we'll
leave. But when we prove to you that it is there, and we destroy it, you will
have to escort us to Tsougak to meet with your leaders. Agreed?"
"Agreed, provided that we can verify."
"You can come with us," Nokh smiles, "or you can stay in your den and we'll
relay the telemetry feed to you."
Koduka snarls. "We'll join you."
"Good! We'll meet you in orbit in two hours."
Joe makes a mental note to get a "Vakh Detector" from engineering before making
rendezvous.
Nokh turns to Gnoe and Oeghuthkong and says, "I'll need the floorplans."
They turn to each other and frown, ears drooping. Oeghuthkong answers Nokh, "We
don't have them, but they might be stored on a computer at one of the local
defense force bases." Oeghuthkong looks expectantly over at Lt. Ghall.
Lt. Ghall is surprised to have the question deflected to her, but she quickly
recovers. "We don't have it at our current base of operations, which is here on
this island. I've been told that all of our old bases were destroyed or overrun
by Vakh. Sometimes we send recon teams out to them to evaluate threat status
and salvage potential."
"And?" Nokh asks.
Lt. Ghall bows her head some in embarrassment. "And I don't have the authority
to grant your request. You'll have to take the matter up with my CO."
"I intend to do that."
"I'll radio him to expect you."
"Is your base far?"
"No. I can arrange for your driver to take you there. We'll escort you."
The meeting breaks up and the landing party is escorted back to the downport
cargo bay where the air-van awaits. Along the way, Nokh loudly comms the ship
that he and the landing party will be headed over to the base. Although the comm
has been open the whole time, Nokh doesn't want to let their hosts know that so
he makes a show of contacting them now.
Characters: All
NPC: Captain and crew, Lt. Ghall and two guards
Location: Aengkfaertoezthuedou
System: Korstsouth
The landing party is back at the ship after a successful visit to the Korstsouth
Defense Force HQ. Lt. Ghall's CO, Colonel Errghzuek Dhukhs, was reluctant at
first to divulge the location of an old base where a copy of the naval base's
blueprints could be found. But Lt. Ghall acted as Nokh's advocate and relayed
the details of the meeting at the downport. Realizing that he wasn't negotiating
from a position of strength, he gave in and gave the coordinates to Nokh. In
return, Nokh respectfully thanked him for his assistance and promised to provide
him with data from their mission.
One condition was given: that Nokh would take Lt. Ghall and two guards on the
trip to "supervise". Nokh accepted.
Once back on board the ship, Nokh introduced Lt. Ghall to Gunderson and
assembled crew. He then explained that a side trip was needed to get the plans
for the base.
Nokh says, "Gunderson will lead the landing party. Arthur, you'll be in charge
of security. Take Rrokoth. Mazun and Dathuel, I want you there for tech support.
Joe, if you're up to it, I'd like you to go."
Joe nods. "I'll go."
Nokh concludes, "Alright, get ready people we take off in fifteen."
Mazun heads to engineering to pick up some tools.
Arthur walks over to Lt. Ghall and makes sure his language translator is
connected to the ship's computer for translation. He introduces himself and
briefly explains that his Gvegh isn't very good. He gestures to the translator.
Ghall nods. Rrokoth joins him and listens in.
He asks, "Where are the plans? And are they hard or soft copy?"
Ghall replies, "My understanding is that they're in the computer system, which
may or may not be infected by Vakh. It could also be printed out in the archive.
But paper doesn't hold up well on our world. If the archive vault seals have
been broken, then humidity will have greatly deteriorated them."
"What do we figure for opposition, if any, on the ground? Vakh, biobods, or
local fauna, or all of the above?"
Her head tilts to the side. "I don't know what a biobod is, but the island is
supposed to be uninhabited. There won't be any fauna. All Korstsouth animals are
aquatic, and nothing that was brought in from offworld with legs would survive
the swim. We don't know if the Vakh infected the facility, but we think it did."
"You don't know?"
"Not with any certainty. No one's had any contact with that island since the
Vakh attack."
"No one's gone there?"
"Not that we know of. The defense forces certainly haven't been there. If they
have, it was a hunt that I have no knowledge of."
"Why have your forces stayed away?"
"We had higher priorities, more immediate threats. As you saw when flying over
our planet, we don't really have the resources to indulge in picking through a
pile of bones."
Arthur nods. He thanks Ghall and turns to Rrokoth. "We better get suited up."
After notifying Koduka of their detour, the ship takes
off for the island. Twenty minutes later, the ship arrives. Nokh requests a
flyby of the island. Landing party personnel are on the bridge along with the
ship's guests.
Arthur says, "Looks like a cool place to catch some waves, though I bet Vakh'y
don't surf." A big grin plays on his face.
Rrokoth busts out laughing until Nokh shoots him a glare, whereupon he stops.
Nokh asks Lt. Ghall for details about the place. She whimpers a bit as her head
droops. "Colonel Dhukh did not specify much. There's a landing pad at one end of
the island, barracks at the opposite. Much of the island's command structure
and R&D were underground. He said that it would be clearly marked as
unauthorized personnel weren't even allowed on the island."
Arthur mutters, "R&D base... Bet there's some real cool shit waitin' to bite
the ass of the unwary after all these years, even if the below sea areas are
flooded and corroded by now."
Mazun says, "No reason to settle on the landing pad. I see three large areas
where we could hover and drop the landing party. Actually, would it be possible
to just hover over the flat rooftop of those tall buildings in the south end so
that we can jump there? That way we could spend a couple of minutes scanning the
place from the highest point, then work our way down."
Nokh says to Aru, "I want sensor data now."
Gunderson says, "To Mazun's point, should we take the GCarrier?"
Nokh replies, "Unless your security chief complains, yes."
Arthur looks up. "Works for me."
Gunderson says, "Alright, landing party to the GCarrier."
Before they manage to leave the bridge, Aru barks, "Captain, I'm getting an
energy build up—"
"Evasive maneuvers!"
Darrurz banks the ship hard to port.
"I'm picking up radar."
There's a flash of light.
Darrurz brings the ship down to sea level, barely missing the surface of the
water. He brings the ship around to the far side of the island.
Rrokoth says, "Well, someone's down there."
Nokh asks, "Aru, did you get a fix on the weapon or the laser?"
"Yes."
"Good." To Gunderson, he says, "We'll take out that laser and the radar. They'll
know we have teeth, but they'll be waiting for you."
Gunderson says, "Right. Ok pack, let's get to that GCarrier."
The landing party boards the GCarrier, and as soon as everyone is aboard, it
exits the ship. While it hovers just above the water line, the
Aengkfaertoezthuedou moves away to engage the surface weapon that fired
at them.
Over the comms, the group hears the engagement.
Nokh: "Doukhken, I want you take the shot as soon as we're clear of the
buildings."
Doukhken barks his understanding.
Aengkfaertoezthuedou clears the structures, and Doukhken opens up with
all four turrets.
Aru: "Direct hit. No sign of any other weapons or radar."
Nokh: "Give it some time to be sure. Good shooting, Doukhken."
The ship continues to circle the island. There continues to be no sign of
further hostilities from the island.
Nokh: "It looks clear. Aru isn't picking anything up on the sensors. The island
is yours for the taking."
Gunderson asks Mazun, "Still want to set down on top of those barracks?"
Before he can answer, Arthur voices his concern, "I'm not keen on droppin on top
of the highest structure. We know we've got hostiles, and clearing all the way
down that structure ain't a good option with the numbers we have.
"Maybe some sneak and peak with the G Carrier, so we can get a closer feel for
what's around, pick the likely access point to the underground area, and come up
with a landing plan. We'll see more from this mobile platform using the turret
sensors than we will eyeballin' from the top of the highest target. Long as we
keep movin' and use cover, we should be OK."
Lt. Ghall says, "As far as accessing the lower levels, my CO informed me that
the administration building is accessed from the welcome center on the landing
pad. That would be a good place to start, no?"
Mazun mans the sensor console in the Gcarrier and sets to get as much info as he
can, and mostly ignores the chatter around him, except to mutter, "As long as
no automatic fast-reaction system is shooting at the flying ducks" at Arthur's
comment. He was already trying to scan the island as the Seeker opened
fire, trying to look for any sign of activity anywhere, finding none.
Arthur says, "I'd recommend that we circle around and take a peek, nape O'
earth. But if that's the case, we look for a clearing to set down. That pad may
be a bit too inviting."
Gunderson makes his decision. "We'll circle the island and pick a spot to land."
He pilots the GCarrier around the perimeter of the island with the
Aengkfaertoezthuedou keeping watch from overhead.
Once the circle is complete, he says, "The only other open place to land is here
on the west shore, which looks like a dockyard. Some of the pylons are still
visible in the water. But if we set down there it puts that laser turret
between us and the entrance to the welcome center. I don't want us to have to
run a gauntlet if we have to get out in a hurry. Besides, the captain will
provide cover if anyone tries anything on the pad." Something catches his eye on
the instrument panel. "Damn, he must've heard me."
Nokh's voice comes in over the comm, "What's the hold up, Gunderson?"
"No hold up, Captain. Just getting a feel for the place before we set down."
"No time for sightseeing, man. This smells like someone else's dirty job, and I
don't like it. Get in, get it done, and get out."
"Understood, sir. Setting down now."
Gunderson lands the GCarrier down on the landing pad, facing the welcome center.
Through the cockpit screen, one can see that the place has been shot up. The
polyacrylamide windows have been punctured in spots, and the doors are off of
their hinges. The receptionist desk, also shot up, is visible.
"Ok, everyone out. Arthur and Rrokoth take the lead. Lt. Ghall and her team can
follow them. Then Mazun and me. Joe, bring up the rear."
Arthur releases a raucus hoot. "Get it the fuck on, baby! I've been lookin' for
a firefight since all this touchy feely shit went down!" Once the hatch opens,
he says, "Rrokoth, stack on the left, behind me. I’m button hookin’; let's get
this shit on the road!"
Rrokoth's tail is wagging as he barks his acknowledgement.
After a brief hesitation, Lt. Ghall and her two guards follow behind them.
Gunderson exchanges a look with Mazun as the two exit the GCarrier. Dathuel
follows, staying close.
The hatch locks behind Joe.
Next: Entering the Facility