Characters: All
NPC: Captain Nokh Khoen
Location: Various
System: Tagan
Mazun, Darrurz, and Arthur are waiting in front of the hospital for their ride.
The air is cool, but not cold. The sky is overcast.
A grav van sets down in front of them on the street. It's long and looks like
it can hold about ten people. Nokh is sitting in the front passenger seat with
another vargr driving. Joe is sitting in the next row. Once at rest, the
curbside doors open and Nokh's window rolls down.
Nokh says, "Good to see you wolves ready to go. Get in."
As soon as the three are in and fasten their seat belts, the grav van lifts off.
The driver climbs up above the city and heads east. In a few minutes they've
left the city behind. The downport is straight ahead. Looking out the windows,
they can see forested hills to the south, and lots of farmland. Minutes later
the van arrives at the downport.
Nokh and Joe grab their gear from the van's storage compartment and meet the
others on the curb. Nokh barks something to the driver who then takes off.
"Follow me," Nokh says in Gvegh.
Mazun casts a quick glance at Arthur to make sure that he follows basic
expressions as this. He seems to get the point as everyone else moves along.
Nokh leads the group into the downport. The entrance is large and spacious.
Apparently the place also handles air traffic to other parts of Tagan. Nokh
ignores the lines and walks up to a ticket agent, flashes some ID, and gestures
to the group behind him. The ticket agent, a female vargr, nods her head and
types something up at her terminal. She then hands five envelopes to Nokh.
Nokh returns to the group and gives everyone an envelope. The exterior of the
envelope is decorated in Tagan Spaceways logo and branding. Inside is a boarding
pass for the 9:00 flight to the starport.
With boarding passes in hand the group breezes through security and makes its
way to the gate. Walking down the concourse there are various restaurants and
little shops selling items to make one's flight easier.
Joe detours to the first shop, and begins to peruse around. His eyes are large
with amazement as he takes in the spectacle of all the products on display. Just
as you think he's forgotten that he's here to catch a shuttle, Joe shakes his
head, chuckles, and runs back to the group.
"Amazing!" is all he says as he returns to the group.
The place is sparsely crowded and its makeup is 90% vargr. Several returning
soldiers are seen being reunited with their families.
Mazun pays attention to the soldiers. None of them appear to have recent
injuries and are walking on their own. If there's any fatigue, the sight of
their loved ones has melted it away.
Arriving at the gate, the group discovers that boarding will start in a few
minutes.
The group has boarded the shuttle to the starport. The craft is a long cylinder
with wings that holds 100 passengers plus a small crew. By the look of things,
the shuttle is 90% full. The seats are a bit on the small side but as the flight
will only take two hours, you can make do.
Joe sits in the chair, fastens the acceleration restraints, casually adjusts his
position a few times, then sits rigidly still, head focused at the back of the
seat in front. Someone might think he is nervous but his face is calm and
relaxed and his breathing is slow and steady.
Oddly enough the ship takes off horizontally. The sudden rush of acceleration
presses you back into your seats. After liftoff the craft climbs up at a 30°
angle. This continues until the craft reaches orbit where it levels out.
Mazun tries to suppress a grin from his face. To the others he says, "Good to be
in space again!"
OOC - Carlos: Any "windows" / screens which allow us to see the outside?
Mazun would like to have a look at the starport as we approach.
OOC - DED: Yes, windows. As you're headed to the starport, it's in front
of you and thus not visible. Looking out the sides you get to see the farms,
grazing fields, and green hills of Tagan. Further up you see mountains, seas,
clouds, and the occasional vehicle zip by.
The shuttle docks with the starport. You disembark along with the passengers.
Darrurz notes that the air smells fresh, as if someone found a way to bring up
Tagan's air to the station. Unlike the rest of the passengers, the group doesn't
leave the concourse wing that they're on. Instead, Nokh leads them to the other
side where several uniformed vargr and humans are waiting to depart for the
riftjumper.
Once they spot Nokh, they grab their gear and stand up.
Mazun nods at them, noting that they look fit and disciplined. No slackers or
demoralized soldiers in that bunch.
Both groups then board a launch which brings them over to the riftjumper.
The riftjumper resembles a
flat
head thumb tack or a round head machine screw (take your pick). The drives,
bridge, and crew reside in the hemispherical head while large cargo and
passenger modules are attached to the spike, which transform the ship's overall
shape into a can. Fully loaded, the ship looks like it displaces 5000 tons.
The launch docks with a passenger module and everyone except the pilot
disembarks. Nokh explains that military personnel are on this level while
civilian passengers are on other levels.
Mazun asks, "Are there many civilians on this trip?"
Nokh shrugs. "Probably. There's plenty of business people who regularly go from
one world to the next. There might be a few people relocating to Igodosakfell as
there's more opportunity for jobs there. Believe it or not, there might even
tourists!"
Mazun smiles. "Hey, I wouldn't mind seeing the place myself. Haven't seen a new
world in a while, you know."
You don't go far before reaching your rooms. Nokh says, "It's two to a room. Who
wants to be roommates?"
Mazun suggests a random number generator.
Nokh tilts his head to one side. An ear flops.
"Sure," says Joe. He then blinks four times and says, "Two," pointing at Mazun.
"Five," pointing at Darrurz. "Six," pointing at Arthur and "Nine," pointing at
himself.
"Does that help?"
Mazun stares at him for a second, then chuckles. "Ohhhh-kay, draw four numbers
from the set 1,1,2,2, without replacement. The order is the one you just gave:
Me, Darrurz, Arthur, you."
Joe blinks four more times. "Two, One, One, Two."
Darrurz’s ears prick up as he looks at Joe for a moment, following which he
looks at Arthur, and in Gvegh says, “You,” pointing at Arthur, “Me,” pointing at
himself, “Stateroom,” pointing at the room.
Mazun chuckles.
Switching to Galanglic he pipes up, “Just try and repeat the words and we’ll
deal with the accent when you’re starting to string sentences together. The
phoneme that humans usually have trouble with is...“ Darrurz pronounces a
gutteral growl sound, “...but not being human I can’t help in how you make the
sound in your mouth, but Mazun can help you with that when you have some words
you remember.”
Mazun says, "But don't be in a hurry for that. It spoils your throat forever."
And back to Gvegh he holds up his only possession. “Toothbrush,” and continues
with, “Door, Panel, Open,” which he accompanies with an action with his arms as
he activates the panel and opens the door.
Arthur replies in Galanglic, "That works for me. The sooner I get this language
gig down, the better."
Mazun turns to Joe. "OK, mate. Shall we?" he says, and opens his own door.
Each room consists of two beds, one dresser, a common nightstand, a small closet,
and a small bathroom. Each bed can be converted into a sofa through a
manipulation of wall panels. There is no window but there is a monitor which can
be programmed to pull in any manner of external views or set to some planetary
landscape and looped.
Joe picks up his bag and enters the stateroom. "Pick a bed. I'll take the
other."
Mazun selects a bed. Not having anything at all to put on the closet, he just
lies briefly on the bed, testing it. "I hope somebody thinks of giving us new
clothes. And a toothbrush. I didn't take mine from the hospital. Come to think
of it, did I steal these clothes?"
Joe drops his bag on the other bed. He then begins to unpack the bag, examining
each item closely for creases/dirt, and carefully placing the items in the
closet/locker. It looks like he intends to take his time over this unless he is
interrupted.
The monitor comes to life. A female vargr comes on screen wearing a Tagan
Spaceways vest and says, "Good afternoon. Welcome aboard Tagan Spaceways Flight
14 to Igodosakfell. We'll be departing from the starport in five minutes." It's
obviously a pre-recorded message which explains how to access the services menu
through the monitor.
Joe is startled by the sudden change in the monitor and drops toiletries bag he
had in his hand (hitting his foot and rolling under Mazun's bed before coming to
a rest). Joe turns and stands at attention watching the monitor for the
duration of the announcement.
Once the announcement is over he crouches down and reaches under Mazun's bed to
recover the toiletries bag which he carefully puts into its place.
Nokh appears in the doorway. He barks, "Catch!" to Mazun and tosses a large
duffle bag to him. He then goes next door and does the same to Arthur and
Darrurz. Each guy notes that the duffle bag has his name stitched into it.
Inside are Pack Security clothes, jump suits, toiletries and grooming kits,
shoes, and boots.
Mazun says, "Right on cue!" He tries the new clothes and shoes right away and
starts checking the rest of the contents, putting his toiletries in the
bathroom, leaving enough space for Joe.
Darrurz catches the duffle and directs it to his bed in one smooth motion. He
acknowledges his thanks to Nokh with a slight yip as his tail wags. He picks out
the clothes and equipment speaking the word for each in turn as he puts them on
the bed. If there are any multiple items Darrurz will ask Arthur to say the
word in Gvegh expecting him to remember what Darrurz called it.
Darruz dresses himself in normal Pack Security working clothes and puts on the
boots. He looks at the markings and insignia on the various bits of clothing
with his left ear up and his right ear down. He shakes his head a little before
putting his equipment away.
He puts the hospital clothes in a laundry bag and marks them to be cleaned and
returned.
The monitor comes back on. A male vargr voice says, "Tagan Spaceways welcomes
you aboard the daily flight to Igodosakfell. We're now leaving Tagan Starport
and heading out to the jump point." The screen shows the starport and Tagan
slowly receding into the distance. "We'll reach safe jump distance in four
hours. You're free to move about, however, we ask that you return to your
quarters fifteen minutes before jump. There will be a ship-wide announcement
when we get there. In the meantime, please familiarize yourself with your
quarters and contact any of our stewards for assistance. Thank you."
Joe is not so shocked by this announcement. He causally stops what he is doing,
and once again comes to attention to watch the announcement the Ship is making.
Darrurz goes the terminal and accesses communications. A map comes up showing
the space around the ship. Icons represent various ships, satellites, and the
starport. Darrurz selects the starport and then Tagan Spaceways. He requests the
passenger and cargo manifests as well as the flight plan of Flight 14 to
Igodosakfell. His request is denied. He growls at the terminal.
He exits out of communications to the main menu and calls Arthur over. Once he
is there, Darrurz says "This is Vargr way of depicting Gvegh that you'll need to
learn to read." And with a tap on the monitor the text changes. "And this is
the human way of depicting it. These marks here indicate growls, barks and
inflections of the phonemes. Vargr get this from the context of the writing and
all Vargr languages use pretty much the same underlying visual and verbal
communications. For example, one that you probably already know is if I showed
my teeth and growled like this..." and Darrurz instantly produces a really
aggressive growl—exposing his full set of teeth with his canines
prominent—and then almost as quickly stops. And in Gvegh tilting his head
to the left with his right ear up says, "Yes?"
Meanwhile, in the room next door, Mazun jumps up and says jovially, "Ship walk!
Let's have a look at this can."
Joe glances at the remainder of his belongings not yet stashed in the locker,
and then looks at Mazun. "Well it is what we were instructed us to do. So, sure!
But we shouldn't forget the second part of Ship's instructions. We need to
allow time to return and familiarize ourselves with the cabin before we reach
jump."
Mazun smiles at Joe, walks to Darrurz and Arthur's quarter, knocks on the door,
and says, "Let's see the ship! Anybody up for a walk?"
Joe gets up and follows Mazun.
Darrurz replies with a grunt of assent and wags his tail, “I would normally
check out the competition, but as I’m Pack Security now I can relax a little.”
Arthur adds, "Nah, I'm good. I want to spend the first bit on ‘language lessons’
here with Darrurz." He then empties the bad and stows the contents. To Darrurz,
he says, “How about a bit of show and tell if you're up to it.” He makes a note
to shine the shoes, assuming the appropriate gear was included. He straps on
the boots properly to ensure they’re ‘set’. As he's still recovering from
defrosting, he plans on getting plenty of sack time.
Darrurz looks from Arthur to Mazun and back to Arthur. “Yer ok.” Turning back to
Mazun, he says in Gvegh, “I’ll get to check out the ship at some other time.
Let me know if there is anything interesting that needs a better look.”
Characters: Mazun and Joe
NPC: Captain Nokh Khoen
Location: Tagan Spaceways Flight 14
System: Tagan
After Darrurz and Arthur have taken a pass on exploring the ship, Mazun turns to
Joe and says, "First order of business is find a viewing port to have a look at
the starport as we leave." Mazun looks down the corridor to his left and sees
the airlock they entered. No windows there. "Let's try the other way," he says
optimistically and heads down the hall to the right. Joe obediently follows.
The pair pass their room on the right, the room of other Pack Security troops
(also on the right), Nokh's room on the right with a hatch marked "Engineering -
Authorized Personnel Only" on the left. 1.5 meters in front of the pair,
there's a four-way intersection with an iris valve in the floor.
"Hey!" Nokh barks from his room. "Where are you two going?"
Mazun and Joe turn to face Nokh. He's sharing his stateroom with another
officer.
"We're trying to find a viewport to look at the starport as we leave," Mazun
answers.
"You do know that you can get an external feed through the room monitor, right?"
"Yes, but it's not the same."
Nokh sighs and thinks about what he's going to say. "The starport's on our
starboard side. The only viewports are in passenger staterooms that abut the
hull and you can't barge in on them. Try conference room two on deck four. Since
the module is plugged into the ship, the lift will be running again. Take a
left. The stairs are on the right."
"Thanks!" Mazun says appreciatively.
"...And stay out of trouble!" Nokh calls out as the pair disappear from his
sight.
Mazun comments, with a huge grin on his face, "That takes me waaay back, to
times where other officers told me that. Sad thing is, last four years before
cryo, I was the one saying that to newbies. I feel younger already!"
Sure enough, in the intersection there's a sign pointing left for the lift and
right for the stairs (in Gvegh, of course). Another sign says that crew
quarters, low berths, and sickbay are down the corridor straight ahead. Five
meters of hallway later and they're at the lift. Once inside, Mazun says, "Deck
four," in Gvegh, but there are buttons he could press too.
The lift rises to deck four without stopping. An LED display states that this is
the "Recreation Deck". The pair step out on a 1.5 meter wide corridor. The
stairwell is directly ahead, about 10 meters. The pair walk down the corridor.
The first door on the left says "Exercise Room". The first door on the right is
3 meters down. It's marked "Conference Rooms".
"Ah ha!" Mazun says with a note of triumph. As he approaches the door, it slides
open. A narrow, one meter corridor is revealed. Mazun takes the lead and passes
"Room #1" and then gets to "Room #2" with 1 meter of corridor to spare. When
the door doesn't automatically open upon his approach, he presses a palm on it.
The door then slides open, granting them access.
The room is 3 meters wide and 5 meters long. The table has been folded up in
sections and stored with the chairs against the far wall. The floor is covered
with a short pile carpet. The wall decor has been shut off so the room is rather
plain. However, the left wall has the view that Mazun has been searching for.
The starport is receding from sight. Small craft are still visible buzzing about
it but Mazun and Joe don't see any starships. Behind the starport lies
beautiful, blue, green, and white Tagan.
Mazun takes a good look at the starport. He is an engineer and a spacer. He
tries to gauge size and capacity, and current state. Mostly he wants to know
whether it is thriving or falling apart, and get an idea of what the traffic is
based on capability of the structure. One thing is what he is told, another what
he can see. He decides to comment out loud what he thinks for Joe to hear.
"This is a good-sized starport and, all things considered, it looks to be
thriving. While it can only service two of these giant Riftjumpers at a time, it
could easily support a dozen smaller ships. There's lots of small craft
activity and what looks like in-system fuel tankers and all of the docking ports
appear to in good condition." He points. "Over there are some more of these
modules like what we're on and they're being connected to another Riftjumper."
Joe pays close attention to Mazun's commentary and his eyes follow where Mazun
points.
"Oooo, that's a Ksosunoth class long-range courier docked over there. I've never
seen one of those in person but I'd read about them during the war. They
sacrifice in-system speed for jump range. Five parsecs, if I'm not mistaken.
"It looks like they've taken good care of the place. I wonder what things will
look like over at Igodosakfell."
Mazun and Joe have exited the conference room and re-entered the main corridor
on Deck 4. Mazun catches sight of a monitor and uses the touchscreen to get
a map of the
passenger module that they are in.
Meanwhile, Joe catches sight of a female vargr steward exiting the stairwell and
walking in his direction.
"Excuse me, miss," he says in Gvegh.
She sniffs the air and asks, "Yes? How may I help you?"
"Pardon the interruption, but Ship did say that we should let you know if we had
any questions." With a straight face he asks, "Can you tell me what Ship
expects of us?"
Her head tilts to the side. She whines a second, then says, "The captain just
wants you to relax and enjoy yourselves for the duration of the trip. There are
plenty of recreational facilities for vargr and human alike to make use of
during the jump. However, we ask that passengers refrain from using them until
after we've made the trip to jumpspace."
Mazun blinks twice and joins Joe. He grabs his shoulder and—looking at the
steward—says affably, "Yes, thank you very much. No worries." To Joe, he
adds, "Now, let's continue, shall we?" and gently pushes him away.
The steward puts on a "safe for humans" smile and then continues on her way.
Once out of earshot from the steward, Mazun says, "Joe, we are going to need to
have a little talk later. For now, just one thing: this ship is... not...
ahem... not sentient. It expects nothing from you. It is just a tool for us to
travel. The voice you heard before was just a standard recording."
Joe is shocked for a second then puts a finger to his lips. "Shh-sh!" He looks
about furtively. "Ship probably can't hear us here, but you don't want to make
Ship angry. Bad things usually happen when Ship is angry." He then stands up
tall and walks casually towards the stairs.
If anybody was looking, they would see Mazun stare at the ceiling for a couple
of seconds with his hands clapped behind his neck. He sighs, then grins, mumbles
something to himself, and follows Joe.
The pair make their way up the stairs to the fifth and uppermost deck. To the
right is a dining hall and lounge, complete with a bar—unmanned at this
time. A low pile carpet covers the floor in some geometric pattern. The wall and
roof are transparent.
Mazun stands in the middle of the room, looking appreciatively at the view past
the ceiling and wall. To Joe, he says "Great to be in space again, right?"
Joe stares back out of the viewport and contemplates the vista. Unfortunately
the light from Tagan's star is obscuring the light from the stars.
He removes his beret and runs his hand over the slight stubble beginning to
regrow on his shaved head. A ‘C’ shaped scar is clearly visible, surrounded by
post-surgery bruising starkly contrasting with the pale pallor of the rest of
his scalp. “Although I agree with your statement, I’m not sure I understand your
logic! My understanding is that you have been defrosted less than a week,
surely you spent longer planet bound in your prior life? As for me I can only
remember two night’s sleep before we boarded the shuttle. But yes, it is good to
be in space again. One always feels like one is moving forward when your
starship is accelerating away from a star."
Mazun grins. "Oh, I wasn't complaining. Still it is great to be back out here
and out of that hospital room."
To the left is the galley, which has three sliding doors. Muffled sounds emanate
from within. The lift is at the opposite end of the corridor.
“Hmmm, the steward said Ship did not want us using the recreation equipment
before Jump, but she didn’t say anything about the Galley. Are you hungry? Shall
we see what’s cooking?”
"Why not." Mazun assumes that the sliding doors will automatically slide when he
approaches and strolls casually into the galley. Joe is right behind him.
The doors do indeed slide open. Inside is a full galley with pots, pans,
cutlery, various counter top machines, cabinets, sinks, dishwashers, and what he
assumes is a meat locker. Three vargr and a human male are inside. The male is
holding a tablet and reading from it. The three vargr, two males and a female,
are opening and closing various cabinets. Calling off their contents. The vargr
closest to you (3 meters) and the human catch sight of you.
The human says in Galactic, "Hello, may I help you?"
Mazun smiles as pleasantly as he can manage. "Oh, sorry. When will the lounge
open?"
The human smiles in return. "About 30 minutes after we jump. The galley will be
open then too."
Mazun thanks the human. Joe leaves the galley and then grumbles under his breath
as he leaves. This time he heads over to the elevator and presses the call
button. Mazun stays close.
There's a short wait and then the elevator arrives. It is empty. Once inside,
Joe says, "Four, please."
The elevator door opens on the semi-familiar fourth deck. Already familiar with
the conference rooms, they peek inside the Exercise Room and then the Gym. The
former has several pieces of equipment for aerobic exercise, weight machines for
strength training, and even a stationary swimming tank. The Gym is a wide open
room with various team sports equipment and token bleachers.
Mazun comments, "Good. No matter what the flesh-patchers say, this body of mine
is still feeling weak."
There's a series of doors along the opposite side of the hall from the Exercise
Room and Gym. Each one opens on a one square meter room with toilet and sink.
The sliding door next to them, closest to the stairs says "Virtual Reality
Suites".
Mazun steps forward, saying, "Hey Joe, come in, this might be interesting!"
Once the door opens, Mazun and Joe see a one meter corridor straight ahead. Joe
stops at the doorway and looks carefully through into the room beyond. He
studiously looks about the doorway looking for boobytraps, not finding any he
gingerly steps in to join Mazun.
A solitary vargr female sits behind a small desk studying something on a
monitor, which is facing away from you. She's wearing a Tagan Spaceways uniform.
She looks up when you enter. "Hello there," she says with a smile. "May I help
you?"
Mazun puts on a smile. For a second, he asks himself whether the female is real,
and looks intensely. She is. "Hello! We are not familiar with your tech here.
We were wondering whether you'd have some kind of introductory program, or a
catalog of available programs."
"Yes," she says with a human friendly smile, "the catalog can be found on the
ship services menu on the terminal in your stateroom. We offer a variety of
programs suitable to both vargr and human tastes: exercise routines, adventures,
training programs, fantasies..." Her voice trails off and there's a mischievous
glint in her eye. "And reservations can be made there too. Typically we try to
keep each session limited to an hour so that everyone who wants to get in to a
VR suite has a turn. However, longer sessions are permitted if no one is waiting
to use the room."
She turns her monitor around to face the guys. "Each guest dons a VR suit and
safety harness, if needed." The screen shows a human decked out from head to toe
with a biofeedback suit and a pair of goggles (swimmer-sized) that fit over the
eyes. "Each room has individual gravity controls and the shape of the walls and
floor can be manipulated to simulate terrain textures." The pair watch as she
cycles through various backgrounds: rocks, fields, roads, buildings, and so on.
She concludes, "And we'll be allowed to start running programs as soon as the
captain gives permission, which is typically within the first hour of jumping."
Mazun hides his disappointment at the crude suits. He's used to the advanced VR
direct brain stimulation beds back home. The VR suites, which were common in the
Imperium at large, just didn't measure up.
He glances over at Joe to see if he has any questions. Not seeing anything
forthcoming from him, he asks, "Actually, I was interested to see whether you
have VR-recreations, for instance of the Pack's planets and of typical Pack's
starships. Historical episodes too."
"Yes, we do."
"Then you'll see me here again," answers Mazun, smiling. He then looks at Joe to
see whether he sees any questions.
Joe has been looking carefully at the equipment and the suits. At first he seems
a little perplexed by them, but then becomes a little more enthusiastic.
"Yes, we'll be back later. Can we book some time now?"
"Absolutely. Some people already have in fact. Did you have a specific day and
time in mind or just first available?"
"First available, please." Joe says cheerfully.
Mazun adds, "And second available for me, thanks."
She looks at her terminal for a moment, asks for their names and room numbers,
and logs them in. "You're all set for two hours after we jump, which should be
four and a half hours from now."
Mazun and Joe descend the stairs to head to Deck 3. At the landing they come
across a hatch in the hull wall. Signs indicate it is locked. From what you
remember of your trip in, it would line up with other modules.
At the end of the stairs they reach Deck 3. After five meters they reach the
intersection. Staterooms lie to the left and the right, along with airlocks.
Straight ahead is the lift. It's pretty quiet and no one appears to be in the
hallways.
At the end of the ship's axis corridor (which is perpendicular to the pod's
axis), they enter the lift and descend to Deck 2.
Things are a bit more lively here when compared to Deck 3. Many stateroom doors
are open and stewards appear to be assisting the passengers. No one pays them
any notice as they cross the deck and head towards the stairs.
Descending the stairs on the far side of Deck 2, they reach Deck 1, their
starting point. Once they reach the corridor intersection, they turn left and
head back towards their stateroom.
Joe stops outside Nokh's room and asks him if their ship's controls were
standard. He explains that he wants to take advantage of VR suite time to run a
combat sim or two. Nokh nods approvingly. "They should have Ueknou class combat
specs in there."
Joe checks in on Arthur and Darrurz and gives them the lowdown on the decks. He
then invites all of them to participate in his combat sim in the VR suite.
Mazun grins as he thinks about Arthur's skills. He declines the invitation. "I
am not the close combat type."
After that Joe returns to the cabin to finish unpacking and organizing his
belongings—just in case ship orders a surprise inspection—and gets
ready for Jump.
An hour later the announcement is made that the ship will be jumping in fifteen
minutes and that all crew should conduct final preparations. A timer counts down
on the video monitors. Once it hits zero, there is that familiar tugging at the
stomach and split second of dizziness and then it's over. An announcement is
made that the ship has successfully entered jumpspace and that everyone is free
to move about the ship.
Next: Summary of First Five Days in Jumpspace