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The Jumpstart caches are divided into two categories. Major caches were established under the auspices of the 1103 Project Jumpstart, and were designed to provide a technological leg up to the Imperium in the event of some unspecified catastrophe. These were large facilities generally colocated with existing Imperial facilities, containing databases of scientific, engineering and manufacturing methods, as well as blueprints for crucial systems like jump drives. These caches were part of a grand scheme, often requiring a determined planetary effort or interstellar co-operation in order to gain access.
Smaller caches were created during the Civil War throughout Strephon's territory to safeguard specifically against Strephon's fear of an Imperium breaking down into a Second Long Night of isolated worlds and enclaves, ravaged by the indiscriminate strikes of the Black War. These caches were generally located away from major Imperial facilities (them being likely Black War targets) and were keyed more towards local bootstrapping.
Kloakin 2239 B-572834-9 Pop 200 Million
Home to the 2189th Imperial Frontier CruRon, Kloakin was a habitable
world with significant naval facilities. But for the nearby presence of
Inarli, it would have been a good candidate for a proper Jumpstart cache
itself.During the Civil War, a dozen surplus TL-9 SDB hull shells were
quietly sunk in one of the world's small oceans to form a poor copy of a
proper cache. The cache was eventually uncovered by the Brinn, the
technology therein being largely responsible for their rise to TL-9 and the
consequent upgrade of their starport.
Kateri-Divad 2238 was passed over due to the xenophobic nature of the Brinn. Not that that eventually stopped them.... Fabeticu 2233 was passed over due to the locals' rejection of technology.
Kanorb 2733 C-473976-C Pop 7 Billion
Not host to an Imperial Squadron, but highly populated. Kanorb's cache
was not hidden within an Imperial facility, but rather tunneled deep under
an area used as a training ground by the planetary defence forces. The area
was full of underground facilities - fuel dumps, training areas designed to
simulate meson deep sites or PAD silos, armouries and so on. The cache was
well hidden under an apparently derelict facility and very well sealed. The
location was clued from numerous major libraries, government buildings and
universities oper the planet, but entry would also require codes hidden in
several small facilities scattered over Umaraag and Sumezu, including some
designed to be accessible by Umaraag's Chirper population. With the loss of
interstellar flight, this fact prevented access to the site.
Above 3232 A-726886-E Pop 400 Million
Concealed within the system's substantial navy base, this cache was much
smaller than either the other two in the system. It contained the
technological databases and navigational instructions for the subsector's
other caches, but no artefacts. Above's destruction during Collapse leaves
the fate of this cache unknown.
Sintoshee 2640 E-656779-4 Pop 70 Million
Three uplift caches were constructed here late in the civil war.
Sintoshee was a low tech world, unable to use jump drive blueprints, so
while thecaches retained the databases and blueprints, they also included
moderately sized caches of tools, supplies and vehicles, including aircraft.
It was no coincidence that the three major warlords dominating Sintoshee's
surviving population were the three to sieze control of these caches. Oops.